i noticed a lot of the wailord decks out there focus on keeping it healthy through heal spamming. this is an alternate deck that instead focuses on capitalizing on wailords tankiness and massive hp pool by pumping it with copious amounts of water energy so it can attack more often. after all the mediocre damage is a small price to pay for having 250 base hp.
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TintinDaL0re
Member since Aug 1, 2026
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i think armaldo is a really fun card. and i made this deck relying on Milotic's energy generation and energy switcher to ramp armaldo. the idea is to use manaphy and Milotic to generate energy with Milotic as a primary early to mid game attacker. then ramp armaldo with elemental switcher to 1 shot megas. i wonder if there's a way to improve it like switch out soothing shores for irida or Lillie or add dawn or may for more consistency. what do you think?
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