A Mega Houndoom deck modeled after Mega Lucario. Both have similar damage outputs but Lucario's is more consistent. The trade off is a ramp package in Rainbow Cave and Flame Patch and Corner Houndoom. Corner Houndoom allows for great point pathing and the ability to play Cyrus a turn early. Swapped out one Castform from an average Houndoom list for a Heatmor.
zman11of7
Member since Aug 20, 2026
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Published Decks
Saw this in an Umbreon99 tournament this past week (credit to Tesla20). A really cool way to play Mega Sableye that takes advantage of the colorless pip the best I've seen.
Armarouge only having one fire pip in its energy cost makes it very easy to setup with multiple energy types. Sada can ramp your first Walking Wake or setup the second one by itself. One shotting Armarouge is nearly impossible when Elegant Cape is equipped.
My Mega Metagross list inspired by current Greninja and Mega Sceptile/Blaziken lists. Aegislash solves Metagross' problem of dealing low damage unless ramped and makes Kartana and Metang both dangerous attackers. If energy feels like an issue I reccommend replacing Kartana with Wynaut and/or a copycat with a second Wally. I like it as is for the consistency and Metal Core Barrier can allow Kartana to survive an extra turn.
You’re all caught up.







