Started in UB4, finished with 66% win rate. It's a fun deck! I'm still not sure if it has legs in MB, but the new ranked rules let me play with something I really like without fear of getting punished for it. Don't underestimate 150-170 damage to anywhere on the board.
Schmitty
verifiedMember since Mar 28, 2026
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- Schmitty
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- Cracking packs since March 2025
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Published Decks
Who'da thunk Greninja and Chien-Pao would work so well together? MSharpedo is your enabler and their oppressor. Use its water to ramp both Chien and gren. Deal 150 to anywhere to close the game. I have gone back and forth with single or double greninja, but the three extra free open slots going a single line make the deck more consistent. PCL is your tech slot - Field Blower, second Shore, etc. work well here. Beat Emblem with it, and lots of fun on MatchPlay. Lost to Hoopa and 1 Vespi.
I'll do anything to avoid playing Mega Ampharos. My personal opinion is that Gallade is made for multicolor. I originally went with Gren, but Oricorio is really good at the beginning of the meta so I figured I'd try this. Originally had Pichu, switch out with Zera for more consistency. I thought about going X2 ralts, RC, and Gallade, but I feel like with this style there's a balance. I went with more yellow for setup, and fighting for the payoff.
I *loved* Deci Gren back when it got popularized. With the addition of Rainbow Cave, and with the mega + gren tech in Juliana, I figured it'd be worth a shot. You run water + electric energy. I took out a second Corio to fit a Wally, but if Sabrina sees a lot of play you may want to switch it back.
Original list from StrangeCoyote on Limitless, posting here to play around with it in the deck builder and the QR code
First rough draft of Heliolisk with Mega Manectric. Helio's low HP doesn't help it at all, but it definitely can wipe the board of babies with Backpack, or 50 HP basics on the bench with backpack X2.
Rainbow and Wally are so good, and though I've seen others build Blaziken decks, I want to give my love to Charizard. You are double-attaching energy often. Entei can attack on first turn going second and have four energy on it your second turn if you want to push out the 120. I wouldn't rely on this, though - patches are reserved for the finisher. Char is still the main protagonist. With Flame Patch and Wally you can get char ready to attack by third turn. Charmander works too!
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