A traditional fire deck with a single prize twist, Skeledirge is one of my favorite Pokémon to build decks around, so I thought I’d try it in a in a fire box deck, and been working really well for me. Lead Heatmor or Castform and Flame Patch them, while attaching to Chi-Yu or Fuecoco on the bench. Once your active gets KO’ed, use Chi-Yu + Skeledirge’s Passionate Voice to do 150. Skeledirge can utilize Wally to be able to do 120 each turn as well to close out games.
DisPillow
Member since Jul 30, 2026
Match Play Stats
Profile
- Pocket IGN
- DisPillow
- Bio
- (Self Proclaimed) Professional Deckbuilder
Recent Matches
No confirmed matches yet.
Double Dex Stats
Recent Double Dex Matches
No Double Dex matches yet.
Published Decks
Utilize Lana to Crimson Dive anything you want on demand. Entei Charizard but you get to pick whoever you want to knock out with Araquanid in play.
Inconsistent but funny lock deck (which we don’t have a lot of in Pocket). Use Victreebell to pull your opponents basics into the active, or devolve whatever isn’t a basic with Celebi, they’ll be unable to evolve due to Aerodactyl’s Primeval Law, so you’re free to get easy KO’s on their helpless, frail basics. You could technically run Large Balloon in place of Leaf Cape, but I haven’t tested that. You can also run Grass + Fighting energy but that sounds too inconsistent for my tastes.
I haven’t actually tested this list out but in theory it makes sense. You’d want to have Silcoon using Cocoon Collector to populate your bench, then after it gets knocked out, H-Zoroark can do 170 damage with poison + burn support from Dustox (or 200 with burn + Dustox and Beautifly gone).
Focus on attaching as much energy as possible to Celebi with Leaf Supply, then unleash (theoretically) infinite damage on whatever dares to be in your opponents active spot.
Gambling deck inside my gambling game. This deck isn’t really all that good but doing 200 damage 25% of the time with Hydrapple is really funny. Suffers from Koraidon syndrome where if you lead Mega Pinsir then just concede.
Remove Swampert’s downside by being able to attach 2 energy to it each turn. This list preformed surprisingly well in the tournaments I brought it to (nothing crazy though).
Beautifly is an ok deck, you can hit 120 pretty consistently (150 with burn + poison from Dustox), but the list suffers from not having a good finisher. Cradily should help, as you can get through a ton of your deck with Cocoon Collector to find Rare Candy, Fossil, and Cradily. This allows you to keep the Beautifly + Dustox stuff while having a way to do something once both Beautifly are knocked out.
Annihilape + Celebi can do a surprising amount of damage for a 1 prize pokemon, provided you have enough turns to get 2 Annihilape active, your opponent will have to deal quite a bit of damage to win (and they’ll be punished for doing so). Replace May with Lisia or another Copycat if you prefer.
Seviper + deceptive needle + Nihilego can do a combined 60 damage (90 if your opponent doesn’t PCL or the like) per turn. Dragalgae is an ok finisher. Draw Skrelp with Lisia then Poké Ball to get your Nihilego.
Ignore Mega Sharpedo's downside by preventing your opponent from playing Cyrus in the first place. You could definitely experiment with only 1 Walrein line, but idk, May can replace Copycat I guess.
THIS DECK ONLY PLAYS PSYCHIC ENERGY Use Brock on Onix to get your fighting energy, then use Delcatty's Energy Blender to shift all energy on to Mega Medicham EX. This is a very complicated, high roll combo, and it has the exact same damage output as Mega Lucario, but 1 turn later (So you should just play Lucario instead).
Mime Jr. + Lucky Egg allows you to get A LOT of cards REALLY FAST. An early Flutter Mane can do significant damage against a lot of early game threats (it also buys you a free turn against any Rare Candy deck if they don't high-roll), and 2 Aegislash boost this deck's damage up to 130. However, if you don't find most of your pieces by turn 2, this deck isn't really anything to write home about.
Place Lucky Egg on Carbink to accelerate energies to Mismagius and Mega Diancie EX and draw cards. Then place another Lucky Egg on Mismagius, use Fantina on it, and place all the energies onto Mega Diancie EX, after that, attack for a lot of damage.
don't play this, or do Delcatty can get Gigalith EX attacking on turn 3 assuming you go second, don't brick with Onix or Roggenrola in the active, don't get KO'ed early, find Brock turn 2, and don't get bench-sniped + Cyrus'ed. After that you can use Big Air Balloon to retreat into your fossil, discard it, and attack again.
If you're wondering the variants of Alolan Ninetails that run Parasol Lady are better than this. Discard 4 energy from your opponent in a single turn with Piers + 2 Crawdaunt. This deck doesn't do good into things with 1 energy cost (Mega Sharpedo, any early game attacker) or decks with passive energy generation (Magnezone) or decks with a way to get energy from the discard pile (Flame Patch, Lusamine, Dratini). But it's funny when it works.
Idk I don't have a new Obstagoon but theoretically you can search candy with Mime Jr. and then snipe whatever with Obstagoon, then finish off games with Decidueye. Make sure to Wally early so you can Piers their active once they get 2 energies. Also this deck only plays dark energy.(edited)
Very similar to the Rampardos / Snorlax stuff that saw play last season. Stall with Snorlax until you’re ready to Abyss Drop everything in your path with Armaldo.
Koraidon also gets to benefit from Rainbow Cave! Cave + Sada gets Great Tusk attacking turn 1, making this list much better than before. This list commits to this strategy fully, and as a result cannot use Arena of Antiquity. (Which is ok, as long as Great Tusk can attack turn 1 to apply early game pressure with its high damage). This list has 3 really high HP Pokémon, so games will be LONG, meaning no arena is mostly a non-issue. Klefki is here so the chances of leading Koraidon are lessened.
Small Baloon gave this deck a slight buff. I was experimenting with the new dragon support + juggler but it felt inconsistent, so I just went back to the old variants. Ensure Ho-Oh doesn’t get KO’ed in the active, sustain it with Ice Pops. Once you Phoenix Turbo energies onto Terapagos, use Small Balloon + X Speed to free retreat, then Juggler the energies from Ho-Oh and Giratina to Terapagos. Play Grass, Dark, Metal/Fighting energy to get up to 200 damage with Terapagos.
You’re all caught up.






































