I think we’re playing metagross wrong. Instead of trying to get as much metal energy on him as we can to swing for big numbers I think it’s better to get him in the active ASAP and just attack for 120-140. If you go second then you can get metagross in the active and swinging for 120 on your second turn. After that you’re doing progressively more damage each turn for as many as 4 or 5 turns before he gets KO’d. Performs well against hoopa and vespiqueen and holds its own against lucario.
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BenM
Member since Jul 31, 2026
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Finally an excuse to use ultra necrozma. With rainbow cave and lusamine I dont see a need for dragonair. I’d love some feedback though!
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