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Team Rocket’s Hypno card

Stage 1 · Pokemon

Team Rocket’s Hypno

HP 90 Psychic type

Evolves from Team Rocket’s Drowzee

Entrap

Switch in 1 of your opponent’s Benched Pokémon to the Active Spot. If you do, this attack does 50 damage to the new Active Pokémon.

Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby.

Weakness

Darkness

Retreat

Team Rocket’s Ambition #28 Uncommon Team Rocket Illustrated by Nisota Niso

Competitive results

30-day Sample Window · Sep 22, 2026–Oct 22, 2026

Last seen Sep 19, 2026

Metashare

0.0%

0 of 4482 Decklists

Top Cut

0

Top-eight Decklists

Tournament wins

0

First-place finishes

Leading Archetypes

No current Archetype data.

Commonly paired Cards

No current companion data.

Community

Latest posts featuring Team Rocket’s Hypno

Tacosoup1234

This deck could break the meta by consistently hitting for 180 DMG on Turn 2. We maximize Wobbuffet’s ability by filling the deck with Team Rocket Stage 1/2 Pokémon, giving us a 2/3 chance to start with Wobbuffet. Ideally, lead Mantyke, then Wobbuffet. Since nearly every card is Team Rocket, Wobbuffet can reach 180 DMG incredibly consistently. The biggest weakness is failing to find Poké Ball or May, potentially leaving Mantyke stranded with no backup.

LynxDDragon

I WANTED Hypno to work. I couldn't figure it out. He's a little clunky. BUT I FOUND A WAY!!! This deck is Capable of all sorts off Shinanigans. The ideal First turn is with Happiny on your active spot. The deck is good at Searching, you'll figure it out. -Red: Hypno Still gets the boost cuz you pull them INTO the Active. Happiny helps do 90 Damage -Psychic: Energy Desruption. Is a BETTER Red for Indeedee (+30 Damage) -Cyrus: IT'S CYRUS!!! DO I NEED TO EXPLAIN??? Video on my TikTok: LynxDDragon

Alternate prints